The Story (The Short Version)

I used to run a blog here. Eventually I got tired of babysitting WordPress plugins, patching security holes, and paying for hosting on a site I'd stopped updating — so I tore it down and put up this instead.

I'm a software developer, currently looking for my next opportunity. I've spent 30+ years building things that work, fixing things that don't, and keeping my tools as simple as the problem allows. But I'm also a dreamer, not a corporate drone — which means I spend a lot of time on things that have nothing to do with paychecks.

What I Actually Enjoy

Building ( & Breaking ) & Fixing Things — There's something genuinely satisfying about solving a problem, whether I'm creating it or finding it, whether it's a customer's broken workflow, a plugin conflict that shouldn't exist, or a game mechanic that isn't working. The scale doesn't matter. The satisfaction does.

Games & Game Development — I've been gaming since the 80s. These days, I'm tinkering with Godot, building small game prototypes, and learning game dev as a hobby. I test indie games for developers who need a second set of eyes. The goal? Release an actual game someday, even if it's just a small one. There's something pure about creating something meant purely for enjoyment.

AI & Experimentation — Like everyone, I've been working with and trying to keep up with the AI platforms and tools, building workflows that integrate AI into existing systems, and exploring what's actually useful versus what's just hype. As a longtime developer, I'm fascinated by the intersection of automation and human creativity — where AI does the grunt work so people can focus on what matters.

Simplicity — I'm allergic to unnecessary complexity. That's why this website is static HTML. That's why I prefer tools that do one thing well over bloated platforms. That's why I'd rather understand how something actually works than accept the default.

Helping Others Figure Things Out — I spend a lot of time in online communities answering questions, troubleshooting problems, and helping people who are stuck or trying to get started on an idea. There's no paycheck involved—just the satisfaction of explaining something clearly, pointing someone in the right direction, or helping them see a problem from a different angle. Whether it's someone confused about how to use a tool, debugging a weird error, or just needing a sounding board, I enjoy that work.

The Reality

I've done the startup thing (too many to name), the agency thing (various clients over 18 years), the corporate thing (support leadership at multiple companies). I've written many dozen knowledge base articles, managed thousands of support tickets, debugged conflicts, too many at 2am, and built AI workflows that actually save people time.

But that's not what this site is about. This site is about the fact that I'd rather spend a Saturday learning some game dev technique in Godot or playtesting some game for a friend than optimizing a LinkedIn profile. That I think deeply about problems. That I'm skeptical of BS and attracted to people who actually care about building something real.

The TL;DR

I build things. I fix things. I'm curious about AI, games, and how systems actually work. I'm looking for my next role — ideally somewhere doing meaningful work with people who care. But mostly I'm just trying to stay interested, keep learning, and maybe release a game someday.